Tuesday, January 26, 2016

ALIENNESS (race hacks):

POINTS OF LIGHT AND INVIGORATING TWISTS OF ALIENNESS:
We've taken away "darkvision" from as many races as we saw possible, in order to create a shared necessity for the races to cooperate in creating a common civilisation with cities, roads and houses that are . . . lit.

HUMAN:
add: Momentum: Humans automatically gains Inspiration after a
        Long-Rest and has an Inspiration-Point-Pool of three*. Also
        if a diceroll with advantage fails, an Inspiration point can be
        spend in order to reroll the diceroll with advantage and all.
sub: Can only use the "Variant Human Traits" option.
tendency: Good.

HALFLING:
add: Unnoticed: After an hour a halflings can sheed the influence
       of any mental condition, after a long-rest they can sheed
       any kind of madness and they possess natural Nondetection.
sub: Nothing.
tendency: None.

DWARF:
add: Sensitive: Expertise on all Artisan's
        Tools in which they are proficient and
        on all Perception checks within 20 feet.
sub: No longer has nightvision.
tendency: Lawful.

GNOME:
add: Sidestepping: Can cast the Misty Step spell once
        per short rest. And can bring their intelligence
        modifier in close family members with them.
sub: No longer has nightvision.
tendency: Good.

DRAGONBORN:
add: Dragonsense: Can Detect Thoughts freely
        on any Dragonborn, and once per day on any
        other creature, but only when touching.
sub: Nothing.
tendency: Corner alignments.

HALF-ELF:
add: Insightful: Advantage on Insight skill-rolls as well
        as on any saving throw against being frightened.
sub: No longer has nightvision.
tendency: Non-lawful.

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HALF-ORC:
add: Brutish: Strength maximum of 22 and a +1 on
        attack rolls versus creatures you want to eat.
sub: Half-ocs are carnivours and can only eat meat.
tendency: Non-good.

ELF:
add: Eldritch: Dosn't age after adulthood and only needs
        half of the food and water other races need. Aethyric:
        doesn't need material components when casting spells.
sub: Must compel twice to gain Inspiration.
tendency: Chaotic.

TIEFLING:
add: Planetouched: at 1st lvl: Thaumaturgy (cantrip);
       at 3rd lvl: Detect Evil and Good (once per
       rest); at 5th lvl: Darkness (once per day).
sub: No longer gains infernal legacy.
tendency: Lust-driven; non-ln, -lg and -ng.

* humans may use all their inspiration points in the same round.

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