Wednesday, January 27, 2016

THE SETTING (setting hacks):

THE REALMS:

1) There have been eons before this one with civilizations of their own.
2) All distances are multiplied by two and all populations by ten.
3) In the middle of the continent there is a gargantuan forest called Tarras.


ITS WEAVE:

4) Planeshifting, Spherewalking and Teleportation has very specific conditions.
5) Spells cast at a potency above 20th level creates far-realm-breaches.
6) Every 10.000 years a magical cataclysm scourges the planet for centuries.


TYPES OF MAGIC:

Arcane: Wizard, Sorcerer, Warlock*
Divine: Templar, Cleric, Paladin.
Prime: Bard, Druid, Ranger.


TIERS OF PLAY:

01 to 04 lvl: Basic
05 to 08 lvl: Expert
09 to 12 lvl: Power
13 to 16 lvl: Master
17 to 20 lvl: Hero


MONSTERS; Tiers of Mind:

Assign a tier to all creatures you bring into play:
Tier 0 = Soul:
Tier 1 = Semi:
Tier 2 = Real:
Tier 3 = Dragon:
See the post: "ECOLOGY: (monster hacks)".


GEOGRAPHIC MAP:












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*   Arcane Trickster & Eldritch Knight.
**  also see the respective posts: "Magic", "Arcane", "Divine" & "Prime".

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